Jiang Ruixiang (江睿翔)
Currently I am a research assistant at The Hong Kong
Polytechnic University (PolyU) , mentored by Prof. Chen Changwen .
I have just
obtained my Bsc. degree at PolyU with
first class honor, and my major is
Computer Science .
My research interests primarily lie in Computer Graphics, Computer Vision and the
intersection
between them, with a focus on neural rendering and
3D content generation . Besides, I am also interested in Multimodal AI ,
especially
in
vision-language models (VLMs). My goal is to build AI systems that understand and manipulate 3D
content with natural language.
Currently, I am looking for phd positions starting from 2023/2024.
Email: rui-x [d] jiang [AT]
connect
[d] polyu [d]
hk.
Email  / 
CV  / 
Github  / 
Google Scholar
Publications and Preprints
Conditional Prompt Tuning for Multimodal Fusion
Ruixiang Jiang ,
Lingbo Liu
,
Changwen Chen
under review , 2023
code /
arXiv
We design a prompt-tuning method for multimodal fusion, achieving similar result with fine-tuning
while only require 0.7% trainable parameters.
CLIP-Count: Towards Text-Guided Zero-Shot Object Counting
Ruixiang Jiang ,
Lingbo Liu
,
Changwen Chen
ACM MM 2023 , 2023
code /
arXiv
paper
We propose the first end-to-end object counting model that count anything using text prompt.
AvatarCraft: Transforming Text into Neural Human Avatars with Parameterized Shape and
Pose
Control
Ruixiang Jiang ,
Can Wang
,
Jingbo Zhang
,
Menglei Chai ,
Mingming He ,
Dongdong Chen ,
Jing Liao
Accepted (ICCV 2023) , 2023
project page /
code /
arXiv
paper
We propose the first complete pipeline for creating, editing and animating neural human avatars.
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Nerf-Art: Text-Driven Neural Radiance Fields Stylization
Can Wang
,
Ruixiang Jiang ,
Menglei Chai ,
Mingming He ,
Dongdong Chen ,
Jing Liao
IEEE TVCG , 2023
project page /
code /
arXiv /
paper
We stylize neural implicit scene to a specific art style by a text prompt.
Leaning a Neural Radiance Field for Stylized Scene
Undergraduate Research and Innovation Project , 2022
We propose to leverage toon-shading and model outlining priors to better encode non-photorealistic
scene with neural implicit fields.
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Realtime Hatching Rendering
Course Project , 2021
Github
A pencil-sketch (a.k.a. hatching) style shader for Unity.
Last updated: Dec 9, 2023,
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